Phase 1
The first phase centers on a four-swing sword combo and repeated ground strikes. Readable non-red attacks can create Perfect Guard or parry opportunities.
Corrupted Gate Major Boss
The Nameless Captive is a close-range Corrupted Gate boss in Prisoner’s Domain. Its readable sword strings create deliberate parry opportunities, while two dangerous multi-hit headspins reward players who keep enough space to disengage.
Nochtean Gate is the world entry used to reach Prisoner’s Domain.
Executioner’s Pulpit is an internal pre-fight checkpoint, not an overworld route anchor.
This is a recommended first-time route through Prisoner’s Domain. Internal exploration can vary, but the route below keeps the required progression chain clear.
Reach Nochtean Gate.
If the white entrance is still blocked, complete the corruption-clearing route through the Abandoned Shrine and defeat Vrago, Solikar Champion.
Enter Prisoner’s Domain and continue through Prisoner’s Way.
Reach and activate Slumwater Drain.
Continue through the mud-cave and lift route.
Defeat Tishina’s Confessor, a separate miniboss encounter on the route to the final boss area.
Activate Executioner’s Pulpit as the internal pre-fight checkpoint.
Return toward the final platform. The nearby Rupturing Stone is an optional pickup, not a boss reward.
Cross the wooden beam and drop into the pit to trigger the cutscene and begin the fight.
From the final platform, cross the wooden beam and drop into the pit. A cutscene plays and the boss fight begins.
Activate Executioner’s Pulpit before entering. The Rupturing Stone near the final platform is optional and is not one of the boss’s rewards.
The Nameless Captive is a close-range melee boss built around readable sword strings and Perfect Guard or parry opportunities. Its multi-hit headspins are the main spacing check.
The fight has two broad phases. Learn the normal sword pressure first, keep room to retreat, and treat Peter’s Perfect Parry as a separate challenge from simply winning.
The first phase centers on a four-swing sword combo and repeated ground strikes. Readable non-red attacks can create Perfect Guard or parry opportunities.
A scripted transition is followed by a fast propeller-style multi-hit headspin. This fast transition spin is not the target for Peter’s Perfect Parry.
The second phase continues the core sword pressure and adds the slower seven-hit headspin used for Peter’s Perfect Parry.
Optional achievement challenge
Equip the Untarnished Seal and Perfect Guard all seven hits of the slower Phase 2 headspin in one sequence. The achievement unlocks on the seventh successful guard; defeating the boss is not required.
If the boss is still alive, wait for the move again or restart from Executioner’s Pulpit. After the boss is defeated, the challenge is normally unavailable for the rest of that playthrough and can be attempted again in New Game Plus.
An Ability Tarstone for the Great Martyr’s Blade with a wide-arc close-range attack.
View related Weapon →Awarded for defeating The Nameless Captive.
The post-fight Beacon and progression outcome for completing this Corrupted Gate encounter.
No boss-specific change is listed. In the current update context, ripostes scale with enemy health and riposte invulnerability lasts through the animation.
The Nameless Captive is in Prisoner’s Domain in Fainweald. Enter the area through Nochtean Gate, then follow the internal route toward the final platform.
Use the recommended route from Nochtean Gate through Prisoner’s Way, Slumwater Drain, the mud-cave and lift route, and Tishina’s Confessor. Activate Executioner’s Pulpit, then cross the wooden beam and drop into the pit.
Activate Executioner’s Pulpit. It is the internal pre-fight checkpoint used for short retry runs back to the final platform and arena pit.
Tishina’s Confessor is an important separate miniboss encounter on the recommended first-time route to the final boss area. Tishina is not a phase of The Nameless Captive.
It is one of six Corrupted Gate Major Bosses, which can be challenged in a flexible order. The Unfound Path opens once 168 Ova have been recovered, so players do not need to clear all six Corrupted Gates; completing this encounter still matters for its reward, achievements, and full collection or progression goals.
The fight has two broad phases, separated by a scripted transition and a fast propeller-style headspin.
Use the Untarnished Seal and Perfect Guard all seven hits of the slower Phase 2 headspin in one sequence. The fast transition spin is not the target, and the achievement unlocks on the seventh successful guard.
The boss rewards Captive’s Scabstone, an Ability Tarstone related to the Great Martyr’s Blade. Defeating the boss also awards Headcase and leads to the Captive’s End progression outcome.
Yes. Spend 1 Glimpse at the summon point near the final platform to unlock Eredrim as optional support for this fight. Eredrim is not required to enter the arena or win.
Research reviewed 2026-09-02 against the August 29 Week 1 Update.